1/18/2024 0 Comments Parsec game![]() ![]() “We’re in every region of the world right now because of AWS.” Parsec’s entire monitoring system is powered by an ELK stack on an Elasticsearch cluster on Amazon EC2 instances. Users can launch Parsec’s AMI from any of the AWS regions that currently have G2 instances. To trigger it, users interact with Parsec’s website, which in turn sends messages to launch or terminate instances on the SQS queue, ensuring that nobody else has access to the machines or services themselves. For example, one service’s dedicated purpose is to start and stop AWS GPU instances in a given region. Each service consists of a small code base that performs a specific function. Eric Nygren, Senior Engineer builds small services that are deployed on Kubernetes clusters and rely on Amazon SQS for communication. Because we don’t have to develop these in-house, we can deploy that much faster.” “We rely heavily on AWS internal services such as SQS and Kinesis. The technology behind this experience is a low latency, 60 frames-per-second video streamer and low latency UDP network to make cloud computers feel like native devices. They’ve proven that low-powered, inexpensive devices, like a Raspberry Pi, can become your go-to gaming machine connected to the cloud. Parsec is being built to power a magical cloud gaming experience, freeing people from investing and upgrading their gaming hardware. Parsec was started in March 2016 when the founders realized that the confluence of ubiquitous access to low-priced, powerful video decoders, plummeting bandwidth costs, and cloud investments by companies like AWS were making it possible to deliver on this vision today. They want to eliminate personal hardware and free everyone from the constant upgrade cycles required to keep up with the latest software. Startup Evangelist Mackenzie Kosut visits different startups and learns who they are, what they do, and how they use AWS.Ĭloud-gaming company Parsec, believes that we’re entering a new phase of computing where all of our software and processing are delivered via shared resources in the cloud. Chrome has also implemented a ton of features to make low latency video streaming possible for things like Google Hangouts and Google Stadia.This post is part of the Startups on Air series. We haven't taken the time to implement Firefox because it works very differently from Chrome for handling video. The web client is only available on Chrome, as 82% of our homepage's visits are from Chrome browsers, and the next closest one is Firefox with just about 5%. ![]() The best Parsec experience will still be on the downloaded version of Parsec. We built our own networking protocol for game streaming on the native client because off-the-shelf technology, like WebRTC, doesn't cut it for the most demanding gaming experiences. We're also using WebRTC and have a lot less control over the networking causing issues with low bandwidth connections and increased lag. The web client does not have access to low-level hardware optimizations or hardware decoding, it's just not possible today because browsers do not give direct access to it. We also provide portable versions for Windows in case you do not have administrator privileges. If you're having issues, like experiencing lag or getting errors like 6200 or 3200X, we highly recommend that you download Parsec for your computer. The performance and stability on the web client is not as good as the downloadable version of Parsec. Joining macOS computers is not possible with the web app at this time. Logging in is optional when opening invite links on the web app, however, you can still log in through Parsec's homepage to connect to computers available for your account. Your computer will use the web client for invite links whenever the Parsec application isn't running or can't be detected by the site. The Parsec Web Client is a convenient way to access your computer with a Google Chrome or Chromium browser, without having to download the Parsec application. ![]()
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